package com.dragonlance.beans;

public class BuffTemplate {
	private int templateid;
	private String name;
	private String description;
	private int type;
	private int overlapType;
	private double totalHp;
	private double totalMp;
	private double attackRange;
	private double attack;
	private double defence;
	private double strength;
	private double agility;
	private double intelligence;
	private double hit;
	private double dodge;
	private double crit;
	private double walkSpeed;
	private String effect;
	
	public int getTemplateid() {
		return templateid;
	}
	public void setTemplateid(int templateid) {
		this.templateid = templateid;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}
	public String getDescription() {
		return description;
	}
	public void setDescription(String description) {
		this.description = description;
	}
	public int getType() {
		return type;
	}
	public void setType(int type) {
		this.type = type;
	}
	public int getOverlapType() {
		return overlapType;
	}
	public void setOverlapType(int overlapType) {
		this.overlapType = overlapType;
	}
	public double getTotalHp() {
		return totalHp;
	}
	public void setTotalHp(double totalHp) {
		this.totalHp = totalHp;
	}
	public double getTotalMp() {
		return totalMp;
	}
	public void setTotalMp(double totalMp) {
		this.totalMp = totalMp;
	}
	public double getAttackRange() {
		return attackRange;
	}
	public void setAttackRange(double attackRange) {
		this.attackRange = attackRange;
	}
	public double getAttack() {
		return attack;
	}
	public void setAttack(double attack) {
		this.attack = attack;
	}
	public double getDefence() {
		return defence;
	}
	public void setDefence(double defence) {
		this.defence = defence;
	}
	public double getStrength() {
		return strength;
	}
	public void setStrength(double strength) {
		this.strength = strength;
	}
	public double getAgility() {
		return agility;
	}
	public void setAgility(double agility) {
		this.agility = agility;
	}
	public double getIntelligence() {
		return intelligence;
	}
	public void setIntelligence(double intelligence) {
		this.intelligence = intelligence;
	}
	public double getHit() {
		return hit;
	}
	public void setHit(double hit) {
		this.hit = hit;
	}
	public double getDodge() {
		return dodge;
	}
	public void setDodge(double dodge) {
		this.dodge = dodge;
	}
	public double getCrit() {
		return crit;
	}
	public void setCrit(double crit) {
		this.crit = crit;
	}
	public double getWalkSpeed() {
		return walkSpeed;
	}
	public void setWalkSpeed(double walkSpeed) {
		this.walkSpeed = walkSpeed;
	}
	public String getEffect() {
		return effect;
	}
	public void setEffect(String effect) {
		this.effect = effect;
	}
}
